Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fYmuK-vNdH7-XHebC-rRNKA-MdNEL | 17/17/11 | 105.2 | 1.14 | 2026-07-07 11:23:34 · 37m 11s | |
| CSGO-FJWUR-qFrmr-uSCHT-8SjJm-XEKLH | 19/19/5 | 84.2 | 1.10 | 2026-07-06 14:48:39 · 33m 59s | |
| CSGO-cqXoK-uS3ny-VkL3m-kh2xX-J6BxH | 7/15/2 | 44.9 | 0.36 | 2026-06-23 12:08:28 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.