Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Q5Du-C8Nrc-TdsWL-8saZe-w4OJM | 29/8/5 | 130.1 | 2.24 | 2026-07-04 20:03:06 · 30m 52s | |
| CSGO-28LYt-ctCFF-4BfoG-z7YJF-pnj5P | 19/13/2 | 106.4 | 1.47 | 2026-07-03 03:53:56 · 25m 40s | |
| CSGO-zUQma-uJDKm-ZazF5-PT5GT-iQtWK | 19/18/10 | 91.9 | 1.35 | 2026-06-30 22:35:54 · 43m 31s | |
| CSGO-SEv6Z-ZZYHf-GAPpr-Yrr5s-erhGH | 16/18/6 | 73.0 | 1.04 | 2026-06-29 23:18:42 · 45m 5s | |
| CSGO-e3N6a-BmQSw-LWpmf-hGa7h-LiHvM | 5/14/3 | 55.4 | 0.43 | 2026-06-28 21:03:36 · 24m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.