Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YJea3-vcUvn-DGfzd-38XDO-xvkbN | 4/15/5 | 44.3 | 0.32 | 2026-07-03 18:24:00 · 27m 5s | |
| CSGO-x5GxK-peUfN-HU3hv-4WMq3-czQqJ | 12/18/6 | 79.6 | 0.81 | 2026-07-01 17:59:12 · 36m 23s | |
| CSGO-e7sxc-Ji6Yx-PU7af-qYe8X-BZAYN | 17/17/4 | 65.6 | 0.98 | 2026-06-29 19:41:54 · 43m 5s | |
| CSGO-KrVxT-vwo89-oyDN6-mY5Lu-vWwvE | 16/10/4 | 107.2 | 1.57 | 2026-06-24 20:50:42 · 26m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.