Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ce2NN-Ok2bw-e86ek-DTqsm-xiHeB | 15/9/4 | 89.3 | 1.45 | 2026-06-25 16:51:23 · 22m 45s | |
| CSGO-eQRQW-E8r5r-DBS2u-JNP3O-xvkbN | 26/26/5 | 83.5 | 1.14 | 2026-06-12 19:07:40 · 53m 37s | |
| CSGO-uqF9X-yX9xm-tYUeB-XN94B-BAGyB | 15/15/3 | 72.2 | 0.96 | 2026-06-12 11:49:56 · 26m 32s | |
| CSGO-qWDEz-OhBp5-MmNuL-FeUth-6tZpG | 12/17/5 | 53.6 | 0.81 | 2026-06-11 11:07:37 · 30m 32s | |
| CSGO-bG4LU-CBV9k-trSVT-6Z2DR-H7GrL | 12/4/3 | 123.1 | 2.04 | 2026-06-11 10:52:18 · 12m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.