Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jJYj6-nP9KQ-HN7m5-FXfKT-nwAAA | 19/13/2 | 99.1 | 1.36 | 2026-07-05 17:40:57 · 39m 23s | |
| CSGO-eYM5E-PJ4CK-qsdve-W6HvX-KmG4C | 15/8/3 | 83.1 | 1.45 | 2026-07-05 17:10:27 · 27m 44s | |
| CSGO-r3k8G-kiBjO-LY6X5-qpRPe-k4yUO | 10/9/6 | 71.6 | 1.11 | 2026-06-29 06:23:56 · 25m 12s | |
| CSGO-3pjQS-d4yro-JxP7u-yQaz2-VMqBE | 22/19/6 | 74.8 | 1.13 | 2026-06-26 06:14:43 · 52m 40s | |
| CSGO-dbHZA-GMqfN-rQZLJ-iRnOd-k4yUO | 1/13/2 | 30.2 | -0.01 | 2026-06-25 04:54:46 · 23m 11s | |
| CSGO-XRbSQ-DidHN-MNfST-cbT3D-QTTrC | 20/17/3 | 76.9 | 1.19 | 2026-06-15 12:56:02 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.