Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PCD6x-5FZTj-WyYpX-W4FNY-QQksF | 18/17/9 | 93.6 | 1.25 | 2026-07-02 19:27:14 · 42m 14s | |
| CSGO-Ynzxi-rvLCd-Tbz4t-BK3ka-rjNYE | 26/22/13 | 91.9 | 1.37 | 2026-06-26 20:47:04 · 58m 32s | |
| CSGO-sr3An-vu6u3-utzYM-tnUXA-MdNEL | 10/16/5 | 53.5 | 0.80 | 2026-06-20 23:02:02 · 35m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.