Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4xrHK-amdNA-dA4Cj-naEdb-VQksF | 8/7/2 | 48.9 | 0.93 | 2026-07-06 20:49:45 · 9m 54s | |
| CSGO-2nZ6N-AhG9a-Mm9zT-pOy4a-VaDND | 5/10/1 | 60.1 | 0.47 | 2026-07-06 20:34:11 · 10m 50s | |
| CSGO-oyszn-irSWp-sYQPD-8ZWmr-q3SiA | 12/8/1 | 72.6 | 1.18 | 2026-07-06 20:18:52 · 12m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.