Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vpHix-HNSC6-FOJtQ-CyvQB-8dKTK | 18/16/6 | 100.3 | 1.25 | 2026-07-01 13:26:33 · 39m 27s | |
| CSGO-y49uE-qvYBR-Ka2OA-i8AOa-pFXsO | 17/21/7 | 70.8 | 0.99 | 2026-06-28 19:34:49 · 43m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.