Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7kYjV-mbhLx-QnfMT-Vx7ZJ-c84VH | 16/18/1 | 57.9 | 0.91 | 2026-06-22 20:53:14 · 35m 46s | |
| CSGO-yCVvy-uDVnn-pKb5W-a54Qh-9sLbM | 9/15/1 | 33.3 | 0.66 | 2026-06-22 20:20:38 · 23m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.