Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kRPo9-H2vSj-7OSSt-tNoOO-xvkbN | 11/14/3 | 79.5 | 0.84 | 2026-06-29 19:15:54 · 21m 14s | |
| CSGO-HD2a5-dch7R-OVm7R-SmTVt-nCHCF | 19/10/5 | 90.4 | 1.61 | 2026-06-29 18:21:38 · 24m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.