Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yie9D-zJJqv-QAd6Z-aNPEq-bNmkP | 11/11/8 | 74.9 | 1.25 | 2026-07-06 16:31:59 · 24m 48s | |
| CSGO-nuXOw-ALRY6-ViyNy-EJdJ9-3Aw5G | 14/17/4 | 63.3 | 0.98 | 2026-07-06 14:18:19 · 34m 55s | |
| CSGO-ocSJw-ARCRz-QjdkJ-jSLds-ECBcO | 18/16/6 | 89.1 | 1.22 | 2026-07-04 09:34:22 · 35m 14s | |
| CSGO-85GrF-w5ZLY-BWv8t-qOhcT-QwSOG | 24/9/4 | 145.1 | 2.14 | 2026-07-04 08:59:35 · 25m 37s | |
| CSGO-obpXi-z6KYM-Ky872-dcaKm-uE26A | 15/14/3 | 71.3 | 1.09 | 2026-07-02 17:47:49 · 34m 57s | |
| CSGO-Mw2kJ-SvSvz-GLTA2-Kpcr5-6UwsP | 12/12/3 | 73.8 | 0.95 | 2026-06-24 20:45:19 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.