Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q4cMw-hLXPk-UueB6-BGcsW-yueiK | 17/15/6 | 101.3 | 1.38 | 2026-07-06 15:03:40 · 30m 59s | |
| CSGO-H9VMV-uQQoM-6NAdo-xMaF9-qADEB | 16/22/3 | 48.0 | 0.71 | 2026-07-04 13:44:46 · 44m 6s | |
| CSGO-HPCYP-cLD6X-BnU66-R96Kf-kYBEB | 15/12/3 | 89.9 | 1.35 | 2026-07-03 22:39:14 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.