Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OhVVK-wO29F-MHeSD-T2UMm-n5tdA | 24/22/9 | 83.1 | 1.19 | 2026-06-26 16:05:01 · 45m 51s | |
| CSGO-mEeVC-tKRSD-6tFbm-dC8ey-FMXDJ | 29/17/3 | 113.4 | 1.80 | 2026-06-17 20:21:06 · 43m 33s | |
| CSGO-JM9Zk-2mZk2-HT8tc-VZqMw-vrzED | 16/8/1 | 77.6 | 1.39 | 2026-06-17 18:02:51 · 34m 8s | |
| CSGO-OMbQS-HPjfF-s8pKM-qtNir-eXfWA | 7/18/3 | 49.3 | 0.46 | 2026-06-07 10:38:51 · 39m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.