Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V9yRm-orm6t-Jj537-M6n2N-ObCRE | 13/13/4 | 99.7 | 1.18 | 2026-07-04 19:36:20 · 23m 44s | |
| CSGO-BhQ99-GACoC-Go9QN-8ivq6-SLr7C | 13/9/3 | 84.9 | 1.29 | 2026-07-03 15:08:14 · 23m 6s | |
| CSGO-v82ew-vmFVc-xd9ii-HRTAb-R5vjN | 21/8/3 | 122.1 | 1.98 | 2026-06-30 17:38:10 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.