Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PC9ju-kShvp-Af8Qp-utxa7-2LJjC | 25/15/4 | 122.9 | 1.75 | 2026-07-07 13:40:37 · 32m 27s | |
| CSGO-yie9D-zJJqv-QAd6Z-aNPEq-bNmkP | 15/9/3 | 91.1 | 1.45 | 2026-07-06 16:31:59 · 24m 48s | |
| CSGO-T25OA-Brhp5-SGx9b-HribE-OycBN | 11/11/8 | 80.1 | 1.33 | 2026-07-06 15:10:07 · 27m 41s | |
| CSGO-kbZrJ-27WsU-BU3sj-H743G-2T88F | 18/16/0 | 94.6 | 1.05 | 2026-07-04 18:38:57 · 37m 25s | |
| CSGO-3YMSG-FASfd-Kswux-f5pHE-k8tCQ | 27/22/4 | 84.0 | 1.33 | 2026-07-04 17:42:26 · 49m 48s | |
| CSGO-tbdQL-ry5QT-EVbfW-evO5V-EQM6H | 21/17/5 | 102.2 | 1.34 | 2026-07-04 17:00:34 · 33m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.