Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KAV4O-9LFui-dVRNr-LxykF-UxqFF | 8/19/4 | 50.3 | 0.51 | 2026-07-05 19:54:14 · 32m 42s | |
| CSGO-OZ96s-on4cA-MARJV-yvpYr-fD57M | 10/18/4 | 58.1 | 0.60 | 2026-07-01 16:27:19 · 31m 53s | |
| CSGO-y6Tpx-bhDbN-6Lqwm-a75mT-evbxJ | 16/17/4 | 73.3 | 0.96 | 2026-07-01 15:51:18 · 30m 15s | |
| CSGO-i3ddo-CaACc-HAtvD-utcr2-Rz23L | 10/15/2 | 46.4 | 0.67 | 2026-07-01 07:52:28 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.