Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NQtr3-7WT8z-UbtpZ-7jsRo-xrquL | 18/17/2 | 77.3 | 1.04 | 2026-07-02 19:50:10 · 37m 22s | |
| CSGO-aJ3YN-9qn9h-DxdXR-A292d-CuybE | 12/15/6 | 64.0 | 0.90 | 2026-06-30 20:47:20 · 37m 25s | |
| CSGO-d3xDv-a75mz-wNY5T-JW9n5-KzBND | 21/19/4 | 59.9 | 1.02 | 2026-06-16 21:14:38 · 55m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.