Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcLTP-QXwQA-YwsGr-6zvkm-x3JPJ | 17/15/2 | 78.6 | 1.13 | 2026-07-04 19:00:34 · 33m 56s | |
| CSGO-E7OvJ-uzCrS-U84Sj-9MzhQ-WawDK | 19/18/10 | 89.1 | 1.26 | 2026-07-02 15:30:20 · 32m 46s | |
| CSGO-wS5Zp-HurBA-VoZQF-pfYYU-4kJ9P | 10/21/4 | 62.3 | 0.54 | 2026-07-01 18:50:25 · 39m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.