Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-56m49-TvwXu-YKTsB-mMeOv-RhC3J | 11/15/5 | 70.5 | 0.93 | 2026-06-27 23:14:31 · 27m 38s | |
| CSGO-yPwR8-u9Dij-cOy5M-s3u8K-sbjsF | 25/7/4 | 142.1 | 2.28 | 2026-06-27 22:39:50 · 26m 25s | |
| CSGO-aZ4uN-8t8fp-CB8VL-WFEEX-RadFO | 12/8/8 | 104.3 | 1.49 | 2026-06-27 22:07:25 · 28m 7s | |
| CSGO-6sQ9b-sBOQH-YBfay-GDDX7-AfxTC | 23/11/9 | 122.4 | 1.75 | 2026-06-27 21:19:53 · 30m 6s | |
| CSGO-hERNz-foWXJ-PEkCt-vcLbD-scvaL | 23/19/9 | 109.7 | 1.38 | 2026-06-27 20:27:50 · 32m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.