Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iPWhV-GUuAu-inq9c-oVjcV-Bb4mA | 17/14/1 | 70.4 | 1.15 | 2026-07-04 17:17:27 · 35m 42s | |
| CSGO-PMAh4-OZLz5-KqeXE-XGaR6-ZeQ3A | 18/14/3 | 76.5 | 1.24 | 2026-06-29 19:31:12 · 33m 12s | |
| CSGO-s5qLH-Ceb8T-RoT3D-XjDZ4-tBCJC | 13/10/4 | 82.3 | 1.16 | 2026-06-27 20:43:51 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.