Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UByJp-Y3uVy-9Vsz9-tHWYz-jVMQC | 22/15/6 | 107.1 | 1.63 | 2026-07-05 16:51:32 · 28m 18s | |
| CSGO-v9GYv-HWyBr-pGWJ9-6bsOY-J6BxH | 17/12/4 | 72.8 | 1.30 | 2026-07-04 19:31:38 · 34m 20s | |
| CSGO-qWAmt-c73Aa-4aBrz-bEzMs-QsXfE | 8/16/5 | 50.5 | 0.61 | 2026-07-04 18:37:05 · 34m 40s | |
| CSGO-2LsZf-CSpTO-6wjm5-JFnuL-9HyXD | 12/6/7 | 71.4 | 1.35 | 2026-06-29 20:16:24 · 24m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.