Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uy3ea-582xW-eEqqn-ubdaC-ox6iL | 16/7/4 | 113.3 | 1.80 | 2026-07-04 23:57:58 · 20m 3s | |
| CSGO-n4qn4-BZJdw-nYtCD-xtQfA-uT2JE | 17/16/5 | 98.9 | 1.18 | 2026-06-26 19:01:16 · 28m 41s | |
| CSGO-XjqiZ-tcf9F-tLx55-V4wus-srXwP | 12/7/2 | 94.6 | 1.32 | 2026-06-15 22:20:37 · 9m 7s | |
| CSGO-qZeS2-tcchJ-UAfsb-fJqzR-Ew4ZJ | 12/10/1 | 85.4 | 1.11 | 2026-06-15 22:03:27 · 14m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.