Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XtcAc-37Nm5-wfRah-kjiTU-HRz6A | 20/18/3 | 89.2 | 1.14 | 2026-07-06 15:00:58 · 41m 13s | |
| CSGO-PdeDj-Wne4r-NdX6T-VMNU8-cAhaB | 11/19/9 | 59.4 | 0.78 | 2026-06-30 13:24:38 · 40m 28s | |
| CSGO-qMEd2-Sm9CO-FhSMS-xyhnj-hXWDJ | 11/9/4 | 84.3 | 1.15 | 2026-06-25 12:19:14 · 14m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.