Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7sKXZ-z5nia-xDxet-2pEnL-28r7C | 14/23/8 | 48.8 | 0.68 | 2026-07-04 16:39:54 · 42m 8s | |
| CSGO-iqbpf-3OeGk-RtkLy-GX7ij-2sUvD | 17/14/6 | 97.8 | 1.31 | 2026-06-25 19:48:24 · 26m 53s | |
| CSGO-mE4KH-B4bVK-MzBHZ-OysDM-mnnYF | 16/21/5 | 79.2 | 0.96 | 2026-06-19 21:18:25 · 39m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.