Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V8Qv5-hGbZD-axix7-cEfBo-L4zAC | 2/11/2 | 44.8 | 0.12 | 2026-07-06 19:10:04 · 11m 42s | |
| CSGO-Nq7AH-yNtN5-e3itk-BCurZ-YGwPB | 12/4/1 | 110.5 | 1.77 | 2026-07-06 18:58:31 · 9m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.