Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xrNXh-6syKM-w2akZ-HEiso-3De4D | 11/18/3 | 54.5 | 0.82 | 2026-06-30 03:15:23 · 34m 59s | |
| CSGO-Wy7Jr-zVk7S-tqQks-cwAF8-PBdqA | 11/14/3 | 74.4 | 0.77 | 2026-06-25 02:53:41 · 24m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.