Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z9KPu-WPtNR-nC6wC-qK9SK-xST8N | 16/12/4 | 68.9 | 1.17 | 2026-06-25 17:01:57 · 36m 34s | |
| CSGO-9oBnb-YmSXX-bvLpG-kqUxy-bMFyB | 15/12/7 | 87.2 | 1.29 | 2026-06-19 20:00:44 · 39m 49s | |
| CSGO-5VhUK-wZm4v-XsihA-Z4LP3-hMFyB | 22/11/7 | 104.1 | 1.70 | 2026-06-16 17:14:43 · 25m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.