Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F5RRJ-WDJyx-qWa6Z-v7Eoj-HY5dK | 11/17/4 | 86.4 | 0.75 | 2026-07-08 00:30:59 · 25m 15s | |
| CSGO-EGHec-CHnWW-hdJ7Y-Q5U9t-vMUSH | 16/19/4 | 80.5 | 0.89 | 2026-07-06 19:03:48 · 34m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.