Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VdCAY-4ioDA-CnwFU-kRP9Y-CZGOP | 24/24/5 | 88.2 | 1.16 | 2026-06-29 20:57:00 · 43m 48s | |
| CSGO-DyuPJ-Eqdbc-CptQE-qShiQ-yROEL | 2/16/2 | 24.5 | -0.03 | 2026-06-21 17:42:07 · 31m 54s | |
| CSGO-RWHZd-AkAXX-xr4rR-NcbJE-OA7dK | 13/20/7 | 59.6 | 0.91 | 2026-06-18 14:08:37 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.