Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iDtas-hAKKd-jiFCn-yTsVq-bNmkP | 6/21/3 | 39.9 | 0.29 | 2026-07-07 20:34:09 · 40m 0s | |
| CSGO-Cvrpq-MsKas-NxjRw-TuTEp-A4hCG | 4/19/2 | 26.4 | 0.15 | 2026-07-07 19:56:08 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.