Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwPVt-FChZP-9BzkD-yZGey-F3VTB | 15/25/14 | 75.9 | 0.87 | 2026-06-30 20:49:17 · 50m 55s | |
| CSGO-7etrH-yqrdW-UG9pp-HkbRB-pKSZQ | 3/20/6 | 42.0 | 0.11 | 2026-06-28 19:07:23 · 36m 52s | |
| CSGO-TCf9u-5rRbj-2RfqO-Ejm3S-X7YpG | 14/17/6 | 63.6 | 0.96 | 2026-06-25 17:49:03 · 37m 6s | |
| CSGO-kAjKk-wMojw-VZDoL-j7TM6-dp5BO | 17/21/12 | 86.8 | 1.08 | 2026-06-17 17:46:40 · 37m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.