Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hJofw-5H8mm-AMZRv-rRwss-erhGH | 17/13/9 | 109.1 | 1.58 | 2026-07-06 11:10:30 · 27m 58s | |
| CSGO-GVBfM-bXGak-PcOwv-KewzH-kScRF | 19/7/8 | 133.6 | 2.02 | 2026-07-06 10:40:52 · 24m 42s | |
| CSGO-yv7vb-heY9G-GhHA4-YrHaH-5HQRO | 17/9/2 | 102.9 | 1.57 | 2026-06-16 15:44:38 · 22m 17s | |
| CSGO-rVPZ6-UVkuX-4rSiU-2dwPJ-LTBtG | 21/3/4 | 134.2 | 2.35 | 2026-06-16 15:13:19 · 24m 53s | |
| CSGO-27Giz-Z8VyG-u6DJh-e8yoQ-q7NQC | 18/16/3 | 83.1 | 1.16 | 2026-06-16 14:31:50 · 38m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.