Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GY9dW-zJDEi-pVodi-tdDFo-PXOYE | de_poseidon |
13/10/1 | 90.1 | 1.23 | 2026-07-02 22:37:10 Β· 9m 22s |
| CSGO-bzjNp-XjywJ-bQFJy-YWjkW-buxwQ | de_poseidon |
6/9/0 | 52.9 | 0.60 | 2026-07-02 22:27:04 Β· 8m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.