Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZVo5S-e9RSR-hmi77-u8Gys-n2ohH | 24/15/5 | 102.1 | 1.62 | 2026-06-27 22:36:12 · 35m 57s | |
| CSGO-avcfu-cva59-AynW8-m5PHV-XF95Q | 11/11/4 | 69.4 | 1.08 | 2026-06-23 09:59:44 · 22m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.