Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i6aaF-wt6cb-HFLZr-qf4fk-qYBEB | 19/16/3 | 88.3 | 1.20 | 2026-07-05 09:31:11 · 38m 17s | |
| CSGO-f79H8-r7hY8-MdUoc-RqG8w-vB3xK | 18/18/2 | 74.6 | 0.98 | 2026-07-04 13:59:54 · 34m 47s | |
| CSGO-hx9Du-xwOdH-4rwwh-VSuvZ-zFqqK | 24/24/11 | 95.9 | 1.23 | 2026-06-27 08:11:03 · 51m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.