Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ViJN9-AvYwm-88EMk-85kBp-iCi5P | 21/17/5 | 95.8 | 1.35 | 2026-06-25 23:28:28 · 39m 41s | |
| CSGO-yG8a3-RvhQq-5L34v-3656O-2aUeL | 26/10/6 | 114.1 | 1.90 | 2026-06-25 22:54:38 · 30m 45s | |
| CSGO-qAhxq-8Vydc-P3toG-KnwFo-74wPB | 24/18/4 | 88.7 | 1.37 | 2026-06-18 20:00:53 · 36m 2s | |
| CSGO-k4rAM-pSOvS-n55uD-unGtU-NvoNO | 5/15/3 | 46.4 | 0.33 | 2026-06-18 19:34:11 · 22m 51s | |
| CSGO-7HcMb-JPLhr-dsU88-2DMaK-wHZkF | 13/14/5 | 93.8 | 1.09 | 2026-06-07 19:52:52 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.