Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DFAYB-7HkyW-QVkKv-ExkMM-axw5G | 19/8/4 | 113.6 | 1.85 | 2026-06-17 15:42:53 · 25m 50s | |
| CSGO-5QHBn-YDsum-rvPNk-v5FaV-ym7SA | 11/17/7 | 51.8 | 0.82 | 2026-06-17 14:48:05 · 48m 57s | |
| CSGO-aztqu-v8DWo-ypAGd-G4zSf-GPN2G | 11/14/4 | 68.5 | 0.91 | 2026-06-17 14:11:36 · 31m 30s | |
| CSGO-N47mh-RMbLZ-Dxwub-huuVo-iNBYN | 16/17/2 | 61.3 | 0.89 | 2026-06-16 15:38:12 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.