Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DF7bn-6taob-f4sJ3-2mBmj-Z5O3A | 21/16/4 | 84.4 | 1.30 | 2026-07-05 07:11:55 · 35m 4s | |
| CSGO-WXX7J-JQdpS-6cZNq-vYbJe-ciQZQ | 13/12/6 | 94.4 | 1.24 | 2026-07-03 01:16:22 · 29m 19s | |
| CSGO-nW9jW-PXxuF-B8amM-fuBa5-mqbNE | 20/16/2 | 94.6 | 1.21 | 2026-06-26 22:27:59 · 33m 22s | |
| CSGO-Ns9iR-nYNC6-Cx5wP-Mscbz-YV4RG | 13/10/6 | 94.5 | 1.32 | 2026-06-06 18:37:50 · 25m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.