Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hMhie-bY95e-9uZDd-BebKh-2XmfO | 17/18/4 | 73.4 | 1.07 | 2026-07-03 03:38:50 Β· 33m 10s | |
| CSGO-45vJz-WnMD3-AWVvT-HhDfD-Uc8zP | 16/12/6 | 93.7 | 1.34 | 2026-07-02 01:49:26 Β· 30m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.