Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A3FGb-AA7hE-iMZqM-xk38e-pXNtQ | 13/5/3 | 82.5 | 1.65 | 2026-06-27 23:54:04 · 14m 37s | |
| CSGO-HVeyL-vjC8F-hcYaa-anOnf-YYmQD | 11/1/0 | 93.3 | 1.91 | 2026-06-26 02:25:38 · 9m 17s | |
| CSGO-4pniL-a9kuB-EzrbR-vOC5h-SEKLH | 42/15/8 | 139.5 | 2.12 | 2026-06-24 17:16:44 · 43m 9s | |
| CSGO-37rXm-cwsOv-uRO2j-Dj8cj-AZQhG | 28/7/4 | 137.8 | 2.35 | 2026-06-24 16:46:23 · 25m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.