Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kmjQy-q6KAo-LMiqO-5twAX-Bb4mA | 16/16/4 | 81.3 | 1.12 | 2026-06-27 20:33:07 · 34m 10s | |
| CSGO-a6Q2a-PdjNU-4Wysk-GhY5F-V9jbN | 9/8/2 | 67.8 | 1.01 | 2026-06-26 20:23:21 · 26m 5s | |
| CSGO-nUnoh-enbtY-BybD6-OcSHe-t5cVG | 14/15/5 | 69.9 | 0.96 | 2026-06-25 11:08:31 · 40m 28s | |
| CSGO-F4NJo-SzToa-rzeqp-7DcCx-YBLDR | 16/12/7 | 88.1 | 1.31 | 2026-06-23 20:52:02 · 33m 59s | |
| CSGO-sYR4h-YXJWF-YJiEL-Wijoe-ciQZQ | 7/12/5 | 38.5 | 0.59 | 2026-06-23 20:17:30 · 29m 42s | |
| CSGO-ZxDbq-TPYvp-S36JK-83z7X-FQSuK | 10/15/2 | 39.8 | 0.68 | 2026-06-22 19:10:46 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.