Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U9vfm-cb7vM-och9i-cSm4y-CfoAL | 8/18/12 | 74.6 | 0.86 | 2026-07-05 14:51:16 · 39m 10s | |
| CSGO-OikQX-e9aeZ-j3mZG-2mVCz-UqDZG | 18/12/3 | 110.8 | 1.60 | 2026-07-03 05:34:21 · 22m 4s | |
| CSGO-wiy2q-R2kJP-BBdZh-LZqX3-3zeKP | 26/14/8 | 139.0 | 1.78 | 2026-07-01 21:26:35 · 32m 21s | |
| CSGO-cxNAt-sRcn6-JKVHV-DzvGw-JCjjD | 13/12/2 | 82.8 | 1.10 | 2026-06-30 22:37:08 · 27m 22s | |
| CSGO-XmQLW-dQhMm-Gys4Z-Fb399-AL4VH | 18/16/6 | 101.3 | 1.38 | 2026-06-27 13:07:23 · 30m 30s | |
| CSGO-hnpUz-CUiVo-xm9E5-moG7h-DYBUM | 20/22/6 | 76.6 | 1.02 | 2026-06-11 12:58:48 · 51m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.