Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ebaDf-nm9JG-Liz9h-dMJmd-cZrKG | 21/21/7 | 76.9 | 1.10 | 2026-07-01 16:27:21 · 45m 58s | |
| CSGO-suAoK-yuYFi-44Hyi-cHWbZ-rup3B | 7/23/11 | 68.4 | 0.57 | 2026-07-01 03:44:34 · 33m 46s | |
| CSGO-edaTs-ACYGH-FbYpK-XiKmP-ybqhH | 16/18/5 | 84.2 | 1.05 | 2026-06-30 18:44:05 · 41m 49s | |
| CSGO-iyXxX-YO7Mf-YzVma-tdWHt-CDWeL | 15/18/5 | 62.8 | 0.91 | 2026-06-28 12:15:23 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.