Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LnDDG-VDaSx-33BGG-RutTR-AmhvN | 8/14/2 | 55.5 | 0.56 | 2026-07-03 17:47:10 · 23m 41s | |
| CSGO-KAk2O-adndB-YtpfM-GBUHN-CnF8D | 12/6/5 | 88.7 | 1.44 | 2026-06-27 23:41:08 · 25m 19s | |
| CSGO-29v7a-xvBiZ-vp8Ta-fWNYC-soi9Q | 7/14/9 | 63.4 | 0.67 | 2026-06-25 19:21:19 · 36m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.