Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sABQt-nLo3f-b3DPk-Djy27-DUGnK | 14/22/4 | 70.9 | 0.77 | 2026-07-02 18:06:08 · 38m 38s | |
| CSGO-aQM3E-odkES-qebLb-5k5Cv-EhMMB | 14/15/3 | 87.9 | 1.07 | 2026-07-01 17:17:26 · 26m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.