Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q4ine-3aHZW-uCEvk-4VEW7-qVSFE | 19/14/6 | 99.9 | 1.38 | 2026-07-03 15:57:49 · 36m 12s | |
| CSGO-n87vq-qXUWf-Skohk-eW2Xt-UXOYE | 21/19/5 | 101.4 | 1.23 | 2026-06-26 23:11:53 · 34m 19s | |
| CSGO-39Cjn-tBOdZ-czN74-ZFdnS-2vDuA | 8/22/8 | 66.8 | 0.56 | 2026-06-16 21:53:30 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.