Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eufa2-iJsfP-vdYth-s2SxL-m9hWA | 26/22/5 | 81.2 | 1.31 | 2026-06-26 19:40:21 · 47m 7s | |
| CSGO-eqD3h-obRNN-Pza5t-7Jx8c-D6syM | 16/16/4 | 69.5 | 1.07 | 2026-06-26 18:57:29 · 37m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.