Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bpzjc-Smnmy-u7XiE-okNA8-DUGnK | 17/14/9 | 87.6 | 1.34 | 2026-07-03 19:17:02 · 31m 37s | |
| CSGO-YamiG-WRh6W-ERtqZ-PXyoy-FMXDJ | 5/16/0 | 40.6 | 0.20 | 2026-07-02 11:30:26 · 23m 57s | |
| CSGO-6uvbV-6C9wQ-bMuUM-bqh3V-bawDK | 21/24/3 | 73.7 | 0.85 | 2026-07-02 10:28:03 · 53m 39s | |
| CSGO-56bcB-FN2Qa-KTjQq-fGQ7H-RJ8CH | 12/20/6 | 69.1 | 0.80 | 2026-07-01 07:46:28 · 32m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.