Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ONMOQ-ocRKc-aAcW8-7z5zH-co3mA | 15/14/1 | 82.8 | 1.12 | 2026-06-17 16:07:49 · 32m 57s | |
| CSGO-pZ36U-5NnkT-9snXK-wdfkw-w3YXC | 26/15/5 | 114.1 | 1.66 | 2026-06-12 20:08:25 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.