Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kmjQy-q6KAo-LMiqO-5twAX-Bb4mA | 9/17/5 | 53.1 | 0.75 | 2026-06-27 20:33:07 · 34m 10s | |
| CSGO-KAoOO-q6aUu-e7iCP-5Pf8u-7BLwF | 16/6/4 | 99.9 | 1.72 | 2026-06-19 22:20:40 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.